The force
A carrier strike group, an amphibious group, aircraft in Puerto Rico, special operations forces staged forward. Moving them is visible.
A carrier group moves into the Caribbean. Tankers are stopped at sea. Satellites, drones and people on the ground learn where the target sleeps and where the radars are. Then, on one night, the raid force flies into the capital, and has to come out again.
Every ship that arrives raises their guard. Wait too long and the window closes; move too early and the night is harder. What you know, what's in place and how much warning they have decide whether the raid works.
A carrier strike group, an amphibious group, aircraft in Puerto Rico, special operations forces staged forward. Moving them is visible.
Tankers and boats to stop, board or let pass. Each one is money denied, and some are mistakes with a price.
The target's pattern of life, the air defence sites, the guard force. Confidence you can watch grow, and fade.
Routes in and out, H-hour, which radars to jam and which sites to strike, the helicopter waves, the fallback.
Open the corridor, fly the assault force in, take the compound, and get out under whatever has woken up. Live orders when it goes wrong.
Graded on the mission, your losses, civilian harm, time on the ground and the fallout at home and abroad.
The whole campaign and the Daily Raid are free. Optional packs add US special units that make a night more exciting or easier: stealth fighters and bombers, electronic warfare aircraft, a gunship over the compound, high-altitude drones, more helicopters. No ads, and nothing in the ranked Daily Raid can be bought.
The game is inspired by the US operation in Venezuela in January 2026. The places, the countries and the published equipment of their forces are real. No real person is named or shown, and what happens in a campaign is invented. Civilians are what you protect, never a target.
Play the campaign